Factorio's headless server lives or dies by single-thread CPU and disk speed. Pulsar67 NVMe + honest vCPUs keep your megabase at 60 UPS even when biters get angry. From $5/mo.
Factorio's simulation runs on a single thread and is brutally honest about clock speed and cache. A "shared" VPS where 60 neighbors fight for the same physical core will drop UPS the moment you build a bus.
Our vCPUs are pinned to fewer neighbors. Your megabase gets the cycles you're paying for, and the world saves to NVMe so the autosave hitch is sub-second.
Modern Xeon cores, not oversubscribed shared cores. Your tick rate stays at 60 UPS where it should.
Autosave on a 200 MB world doesn't pause anyone. Disk writes finish before the next tick.
Space Age, Krastorio 2, Bob's, Angel's, K2SE - install whatever your group wants. Full root.
Your public Factorio port stays online even when someone with a grudge takes notice.
A fresh save runs on Nano. A bus stretching 30 chunks wants Pro.
The factory must grow. The setup, however, is quick.
server-settings.json (start from the included example)~/.factorio/saves/player-data.json to auto-download modsHigh clock + big cache. Where Factorio's single-thread sim lives or dies.
Mod update broke your base? Roll back the whole VPS in seconds.
Networking issue, port not forwarding? We'll help you debug - not template-reply.
The price on the box is the price. No "megabase surcharge."
Pick Pro, drop in your save, share the IP. The factory grows.