Valheim, Rust, ARK, Palworld, Garry's Mod, Terraria, CS2, Counter-Strike, Mumble, Project Zomboid - any game server you can run, you can run on a Pulsar67 VPS. Same hardware "game server hosts" use, half the price.
The "specialized" game server hosts rent the same VMs we do, wrap them in a control panel that bills per-slot, and charge twice the price. For most games - and for any community technical enough to SSH in - that markup buys nothing.
Roll your own with a $5 VPS, install SteamCMD, deploy any server binary Valve / the dev ships, and you've got the same setup for half the cost - plus root access for mods, custom maps, RCON, and whatever else.
If it ships a Linux dedicated server (most do, via SteamCMD), it runs here.
Always-on at the edge. Booters can't take you offline mid-raid.
Map loads, asset streaming, save-game writes - all faster than the SATA SSDs budget hosts run.
RCON, server.cfg, custom maps, mods, admin scripts. No locked-down panel.
RAM is the usual constraint. Most games scale per-player.
steamcmd - installs in one command, downloads dedicated servers from Steamlib32gcc-s1, libc6:i386)systemd service so the server restarts on rebootufw (or just leave the firewall off - we DDoS-protect at the edge anyway)No 64-to-1 overprovisioning. Your tick rate doesn't dip when a neighbor compiles their kernel.
Booters can hit competitive game IPs hard. We absorb it at the edge, not on your wallet.
Snapshot before the next risky mod update. Roll back fast if it eats the save.
Per-month flat rate. No per-slot, per-player, or "premium location" surcharges.
Same hardware, half the price, full root access. Pick a plan and start your server.