Use case

Rust server hosting,
that doesn't fold at wipe day.

Rust is heavy. Big maps, high entity counts, hundreds of bases, scripts on the side. A Pulsar67 VPS gives you the CPU + SAS SSD combo that doesn't choke when wipe-day spike hits. Full root for Oxide/uMod plugins. From $15/mo.

Why a real VPS

Rust eats CPU. Don't feed it scraps.

Rust server processes are notorious. 200-player wipe night on a 4k map can push 30+ GB RAM and burn through cores fast. Cheap "game hosts" running 80 servers per box collapse under the load.

Pulsar67 vCPUs are not shared 64:1. You get consistent CPU, SAS SSD save speed, and always-on DDoS protection for public Rust servers.

Strong CPU

No 64:1 overcommit. Wipe-day spikes don't drop you to 5 FPS server-side.

SAS SSD map saves

4k map + 300 bases = chunky save. SAS SSD writes it in seconds, not server-wide hitches.

DDoS by default

Salty raiders book a booter? L3/L4 mitigation kicks in. Your server stays online; they go home.

Oxide / Carbon plugins

Full root means full uMod/Oxide/Carbon support. Run any plugin, write your own, no panel limits.

Recommended plan

Sizing for player count and map.

Small community? Pro. Public 200-slot? Enterprise. Don't try Starter - Rust will eat it alive.

Pulsar Pro
Small community, ~50 slots
$15/mo
  • 4 vCPU
  • 8 GB RAM
  • 160 GB SAS SSD
  • 30-60 slots, 3k map
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Multi-server clusters, big maps
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  • Multiple Enterprise VPS
  • Private network between nodes
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What you'll need

Spinning up your server.

SteamCMD again. You know the drill.

Why Pulsar67

A Rust host that respects what Rust actually is.

No 64:1 overcommit

Consistent CPU for wipe-day spikes and server-side framerate.

DDoS mitigation

Rust servers are prime targets. We mitigate L3/L4; your players never notice the attack.

Snapshots on Pro+

Test a new plugin without fear. Snapshot first, restore in seconds if it nukes the server.

Engineer support

If Steam content servers misbehave on wipe day, we'll actually look at the issue with you.

Ready for the wipe?

Spin up an Enterprise VPS, run SteamCMD, share the IP on Battlemetrics. Your players are waiting.

Field notes

Rust server deployment notes

Concrete setup details for the first deploy, the firewall, and the first thing to check when something acts strange.

Ports

Rust commonly uses UDP 28015 for gameplay and TCP 28016 for RCON. Restrict RCON by source IP if possible.

RAM

Pro is the minimum recommendation. Enterprise is the better fit for larger maps, high pop, plugins, or wipe-day traffic.

Config

Install through SteamCMD, run as a dedicated user, snapshot before plugin changes, and keep save backups off the game process schedule.

First check

If server FPS drops, inspect entity count, map size, plugin hooks, save interval, and CPU steal before blaming bandwidth.