Valheim, Rust, ARK, Palworld, Garry's Mod, Terraria, CS2, Counter-Strike, Mumble, Project Zomboid - any game server you can run, you can run on a Pulsar67 VPS. Same hardware "game server hosts" use, half the price.
The "specialized" game server hosts rent the same VMs we do, wrap them in a control panel that bills per-slot, and charge twice the price. For most games - and for any community technical enough to SSH in - that markup buys nothing.
Roll your own with a $5 VPS, install SteamCMD, deploy any server binary Valve / the dev ships, and you've got the same setup for half the cost - plus root access for mods, custom maps, RCON, and whatever else.
If it ships a Linux dedicated server (most do, via SteamCMD), it runs here.
Always-on mitigation helps keep public game servers reachable during attacks.
Map loads, asset streaming, save-game writes - all faster than the SATA SSDs budget hosts run.
RCON, server.cfg, custom maps, mods, admin scripts. No locked-down panel.
RAM is the usual constraint. Most games scale per-player.
steamcmd - installs in one command, downloads dedicated servers from Steamlib32gcc-s1, libc6:i386)systemd service so the server restarts on rebootufw, with only the services you need exposedNo 64-to-1 overprovisioning. Your tick rate should not dip because a neighbor is busy.
Competitive game IPs get targeted. Mitigation is included at the edge on every plan.
Snapshot before the next risky mod update. Roll back fast if it eats the save.
Per-month flat rate. No per-slot, per-player, or "premium location" surcharges.
Same hardware, half the price, full root access. Pick a plan and start your server.
Concrete setup details for the first deploy, the firewall, and the first thing to check when something acts strange.
Ports depend on the game. Open only the game UDP/TCP ports you need, plus SSH for admin. SteamCMD servers usually need one game port and one query port.
Starter covers small voice/lightweight servers. Pro is the practical floor for most public survival games. Enterprise is for large maps or multiple servers.
Install SteamCMD or the vendor server package, create a dedicated Linux user, and run the server through systemd instead of a detached shell.
If the server is invisible, check the query port, bind IP, firewall, and whether the game expects a separate public query setting.