Use case

Game server hosting,
without the rented-box markup.

Valheim, Rust, ARK, Palworld, Garry's Mod, Terraria, CS2, Counter-Strike, Mumble, Project Zomboid - any game server you can run, you can run on a Pulsar67 VPS. Same hardware "game server hosts" use, half the price.

Why a VPS

"Game hosts" are VPS with a markup.

The "specialized" game server hosts rent the same VMs we do, wrap them in a control panel that bills per-slot, and charge twice the price. For most games - and for any community technical enough to SSH in - that markup buys nothing.

Roll your own with a $5 VPS, install SteamCMD, deploy any server binary Valve / the dev ships, and you've got the same setup for half the cost - plus root access for mods, custom maps, RCON, and whatever else.

Any game

If it ships a Linux dedicated server (most do, via SteamCMD), it runs here.

DDoS-protected

Always-on mitigation helps keep public game servers reachable during attacks.

SAS SSD loading

Map loads, asset streaming, save-game writes - all faster than the SATA SSDs budget hosts run.

Full root

RCON, server.cfg, custom maps, mods, admin scripts. No locked-down panel.

Recommended plan

Pick a plan based on what you play.

RAM is the usual constraint. Most games scale per-player.

Pulsar Nano
Terraria, Mumble, light coop
$3/mo
  • 1 vCPU
  • 1 GB RAM
Order
Pulsar Starter
CS2, Garry's Mod, Valheim (small)
$5/mo
  • 1 vCPU
  • 2 GB RAM
Order
Pulsar Enterprise
Multiple servers, large communities
$45/mo
  • 8 vCPU
  • 32 GB RAM
Order
What you'll need

A working dedicated server, soup to nuts.

Why Pulsar67

Game servers are an unforgiving workload. We don't oversell.

Consistent CPU

No 64-to-1 overprovisioning. Your tick rate should not dip because a neighbor is busy.

DDoS included

Competitive game IPs get targeted. Mitigation is included at the edge on every plan.

Snapshots

Snapshot before the next risky mod update. Roll back fast if it eats the save.

Flat pricing

Per-month flat rate. No per-slot, per-player, or "premium location" surcharges.

Skip the game-host markup.

Same hardware, half the price, full root access. Pick a plan and start your server.

Field notes

Game server deployment notes

Concrete setup details for the first deploy, the firewall, and the first thing to check when something acts strange.

Ports

Ports depend on the game. Open only the game UDP/TCP ports you need, plus SSH for admin. SteamCMD servers usually need one game port and one query port.

RAM

Starter covers small voice/lightweight servers. Pro is the practical floor for most public survival games. Enterprise is for large maps or multiple servers.

Config

Install SteamCMD or the vendor server package, create a dedicated Linux user, and run the server through systemd instead of a detached shell.

First check

If the server is invisible, check the query port, bind IP, firewall, and whether the game expects a separate public query setting.