Rust server hosting,
built for wipe-day load.
Rust is heavy. Big maps, high entity counts, hundreds of bases, and plugins on the side. A Pulsar67 VPS gives you the CPU and SAS SSD combination needed for busy wipe-day traffic. Full root for Oxide/uMod plugins. From $15/mo.
Rust eats CPU. Don't feed it scraps.
Rust server processes are notorious. 200-player wipe night on a 4k map can push 30+ GB RAM and burn through cores fast. Cheap "game hosts" running 80 servers per box collapse under the load.
Pulsar67 vCPUs are not shared 64:1. You get consistent CPU, SAS SSD save speed, and always-on DDoS protection for public Rust servers.
Strong CPU
No 64:1 overcommit. Wipe-day spikes don't drop you to 5 FPS server-side.
SAS SSD map saves
4k map + 300 bases = chunky save. SAS SSD writes it in seconds, not server-wide hitches.
DDoS by default
Always-on L3/L4 mitigation helps keep public Rust servers reachable during attacks.
Oxide / Carbon plugins
Full root means full uMod/Oxide/Carbon support. Run any plugin, write your own, no panel limits.
Sizing for player count and map.
Small community? Pro. Public 200-slot? Enterprise. Don't try Starter - Rust will eat it alive.
- 4 vCPU
- 8 GB RAM
- 160 GB SAS SSD
- 30-60 slots, 3k map
- 8 vCPU
- 32 GB RAM
- 500 GB SAS SSD
- 100-200 slots, 4k map, heavy plugins
- Multiple Enterprise VPS
- Private network between nodes
- Dedicated support
- Custom pricing
Spinning up your server.
SteamCMD again. You know the drill.
- A Pulsar67 VPS (Pulsar Enterprise for serious servers; Pro for <50 players)
- Ubuntu 22.04 or Debian 12 with the 32-bit libs (Rust server is 64-bit but some Steam tooling expects 32-bit linkers)
- SteamCMD:
apt install steamcmd - Rust dedicated app ID 258550:
steamcmd +login anonymous +app_update 258550 validate +quit - UDP 28015, TCP 28016 (RCON), UDP 28017 (server browser) open
- A systemd unit + restart-on-failure
- Oxide/uMod or Carbon for plugins (drop into the server directory)
- A backup schedule (the world save is large;
rsyncto off-host weekly)
A Rust host that respects what Rust actually is.
No 64:1 overcommit
Consistent CPU for wipe-day spikes and server-side framerate.
DDoS mitigation
Rust servers are prime targets. We mitigate L3/L4; your players never notice the attack.
Snapshots on Pro+
Test a new plugin with a rollback path. Snapshot first, restore in seconds if it breaks the server.
Engineer support
If Steam content servers misbehave on wipe day, we'll actually look at the issue with you.
Ready for the wipe?
Spin up an Enterprise VPS, run SteamCMD, share the IP on Battlemetrics. Your players are waiting.